VERY LONG POST AHEAD, don't bother unless you're part of the game or are very bored.
This thread is to discuss the Civ 4 pitboss game we are about to start, as opposed to Civ 4 in general. So this thread is really only useful for myself, JPAR, Tony Montana, and perhaps my outsider friend if he decides to join the forum in order to take part in this thread (I'll mention it to him). However, if you are considering joining the game, but don't want to join immediately (if you're still learning the game for instance), tell me so, and I can have an AI player take your game for now with you taking over later.
Okay before we can start I need to know what leader and civ you want (mine will be either Gandhi/India or Qin Shi Huang/China depending on what map type we use), you may find
this list useful. Also, I need you to vote on the following options:
1)
Map type? Options: Archipelago, Continents, Pangaea
There are actually a crapload of options but these are the most standard ones... feel free to nominate one that isn't on this list though.
My preference with reasoning: Pangaea, probably makes things more balanced as you don't end up with situations where one person has a whole continent/large island to themselves while others have to share.
2)
Map size? Options: Duel, tiny, small, standard, large, huge.
I'm going to rule out large and huge now for performance reasons.
My preference with reasoning: either small or standard (no real preference between the two), a good balance between having a comfortable amount of room while not having the game take too long or run too poorly. FYI, the game itself recommends small for the number of people we have (4).
3)
Barbarians? Options: no barbarians, yes barbarians.
My preference with reasoning: no barbarians, because of the risk of barbarians ruining someones game at the start, for instance, killing someones unescorted settler. Losing a city or a settler at the beginning can really fuck you over, and I don't want to hear people whining about it. It should also make the game go a bit quicker since you can emphasise growth rather than defense at the start.
4)
No city flipping from culture? Options: yes (flips don't happen), no (flips happen).
My preference with reasoning: yes, because 'culture war' is part of the game and it would be unfair for some civs if we removed it (particularly creative civs, which produce more culture).
5)
City flipping after conquest? Options: yes (you can lose a city to 'culture flip' after you've captured it), no (you can't).
My preference with reasoning: no, because it's been bogging my whole fucking army down in single player when I take over a city next to an enemy city with a lot of culture and defense... I had to keep about 10 guys in Hamburg to stop it flipping. It pisses me off and it will piss you off too.
That said, you will still have to deal with revolts and resistance (which are prevented in much the same way you would prevent a flip), so enemy culture will still be a factor.
6)
Any AI players? Options: yes (if so, give a number and a difficulty), no
My preference with reasoning: no, it will just make the game longer, and we're having this game to play against humans not AIs.
7)
No technology trading? Options: yes (you can't trade tech), no
My preference with reasoning: no, if we turn off tech trading then someone will get ahead of everyone else and mercilessly crush their musketmen with tanks and bombers. Having tech trading should allow the 'techno weenies' to share and catch up. That said, play honest and don't tell people what you're researching in order to plan in advance what you're going to research and trade with each other.
The turn timer will be on 24 hours, but each turn should take less than this as we just need to wait for everyone to have their turn... the 24 hours just means that if someone doesn't take their turn in 24 hours their turn gets skipped. If you plan to go away on a holiday or something, talk to me and I can have the AI (or even another human perhaps) take over your game for a while.
So this is how it works, for instance, with 4 players (a, b, c, d):
5.00pm: Player a (which would be me in this scenario) starts the game, and takes their turn
6.45pm: Player b takes their turn
6.53pm: Player d takes their turn
8.23pm: Player c takes their turn
8.23pm: New turn is generated.
So even though the turn timer is 24 hours, in that example the turn only took about 3 and a half hours.
I intend to have the server (my computer) running 24 hours, if you can't get on it's probably because my router crapped out and needs to be resetted, this is likely to happen overnight. So you'll probably find it more reliable when I'm awake, which is around 11am-2am. I'll post here when I've had to reset my router.
I will be saving the game after all my turns by the way, except at times when we are all in the game simultaneously. The game autosaves every 4 turns though, so we should never lose much progress if something bad happens.
We'll have simultaneous turns on so that we can get through the early turns at a reasonable pace... I'm hoping to organise us to all be in the game at the same time for a number of sessions in the early part of the game because those turns will be quick, not having simultaneous turns would ruin this.
I'm going to run a turn notifier application someone made for the game (probably not immediately but in a few days when I can be bothered setting it up), so you will frequently be getting email in your hotmail addresses. If you want to use a different address or don't want any notification tell me so. Turns which take less than 10 minutes aren't notified, so that you don't get a shitload of email when we're playing the game simultaneously.
For all other options I'm just going to go with the default (except 'no cheating', the default is off but I think we'll be wanting that on, cheating is teh noes) as I don't think any of you will have strong preferences in those areas, and it's a pain to have a vote for each and every option. Tell me if you do have a preference though and we'll call a vote.
The game gives an option for each persons difficulty, I figure this is a form of handicapping. I'm just going to give everyone the default (noble), so if you usually play at a lower level than this you may find it a bit trickier.
Pitboss doesn't seem to allow the disabling of victory conditions, so all victory conditions are on.